Privacy Policy
Magneto Maze Mayhem (Android, package com.filipsworkshop.magneto)
Last updated: 9 October 2026
Magneto Maze Mayhem ("the game") is made by Filip Stefanko, publishing as Filip's Workshop ("we", "us"). This policy explains what information the game collects, why, who it is shared with, and the choices you have. Questions or requests: filipstefanko@gmail.com.
The short version
- You never type in your name, email, or any other personal details. There are no accounts to create.
- The game uses a random ID made on your device for leaderboards, the cloud save, and gameplay statistics.
- Free rewarded video ads come from Google AdMob, which uses your device's advertising ID.
- If you sign in with Google Play Games, we store only a scrambled (hashed) form of your Play Games player ID, so your save can come back on a new phone.
- We do not sell your information.
1. Information the game collects
Game ID and player name
On first launch the game creates a random device ID. It is not linked to your real identity, phone number or Google account. You also get a player name made of two words and a number (for example "Turbo Gizmo 42"), chosen from fixed lists, with no free typing.
Leaderboards
When you finish the Daily Maze or earn points in the Weekly Race, the game sends your player name, device ID, time or points, stars, ball skin and workshop upgrade levels to our server. Other players can see your player name, result, skin and upgrades on the boards. They cannot see your device ID.
Cloud save
Your game progress (levels, stars, bolts, upgrades, settings) is backed up to our server under an 8-letter save code shown in Settings, so you can restore it on another device. Anyone who knows your save code can load a copy of that progress, so keep it to yourself.
Google Play Games (optional)
If you sign in to Google Play Games, the game reads your Play Games player ID, turns it into a one-way hash on your phone, and stores only that hash next to your save code. This lets the game find your save after a fresh install. Your Google account name, email and contacts are not collected. Google's own handling of Play Games is described in the Google Privacy Policy.
Gameplay statistics
To find out which levels are too hard or too easy, the game sends small events such as "session started", "level started", "level won", "life lost", "tutorial finished", "mission completed" and "gift claimed", together with the device ID, level number, game mode, game version and platform. These contain no personal details.
Advertising
The game shows optional rewarded video ads (you choose to watch one for a reward) from Google AdMob. To show and measure ads, AdMob may collect your device's advertising ID, IP address, approximate location derived from it, device and app information, and how you interact with ads. In the European Economic Area, the UK and Switzerland you are asked for consent before personalised ads are shown, and you can change that choice later in the game's settings. You can also reset or delete your advertising ID in your phone's settings (Settings > Google > Ads / Privacy > Ads). See How Google uses information from sites or apps that use its services.
Things the game does not collect
No name, email address, phone number, contacts, photos, precise location, microphone or camera access. The "share" button only opens your phone's own share sheet with a screenshot of the game; nothing is sent to us. Reminder notifications are created on your phone and are not sent through a server.
2. Why we use it
- To run the game's online features: leaderboards, weekly race and cloud save.
- To improve the game using anonymous gameplay statistics.
- To show rewarded ads, which keep the game free.
For players in the EU/EEA and UK, the legal bases are: performing the service you asked for (leaderboards, cloud save, Play Games restore), our legitimate interest in improving and securing the game (statistics), and your consent where required (personalised ads).
3. Who we share it with
- Supabase hosts our database (leaderboards, cloud saves, statistics) as our data processor. See the Supabase Privacy Policy.
- Google (AdMob, Google Play Games, Google Play) as described above.
We do not sell or rent information to anyone. Data sent by the game is encrypted in transit (HTTPS).
4. How long we keep it
- Leaderboard entries: Daily boards for up to 30 days, Weekly boards for up to 12 weeks.
- Cloud saves and Play Games links: until you ask us to delete them, or after 2 years without any backup.
- Gameplay statistics: up to 2 years.
5. Your choices and rights
- Play offline: without an internet connection, the game sends nothing.
- Do not sign in to Google Play Games if you do not want your save linked to it.
- Change your ad consent in the game's settings, and reset your advertising ID in your phone's settings.
- Uninstalling the game deletes everything stored on your phone.
- To get a copy of, or delete, the data stored on our server, email filipstefanko@gmail.com with your save code (Settings in the game). We reply within 30 days. Details: Delete your data.
If you live in the EU/EEA or UK you can also complain to your local data protection authority.
6. Children
The game is intended for players aged 13 and over and is not directed at children under 13. We do not knowingly collect personal information from children under 13. If you believe a child under 13 has used the game's online features, contact us and we will delete the related data.
7. Changes
If this policy changes, the new version will be posted on this page with a new "Last updated" date.
Contact
Filip Stefanko (Filip's Workshop)
filipstefanko@gmail.com